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Mix-N-Match: Primary

Addition

$3.00
Students play an interactive quizzing game to learn about addition. This set includes matching cards. For example, one card reads, “6 + 6.” The matching card gives the answer, 12. Every student in cl1 more
Students play an interactive quizzing game to learn about addition. This set includes matching cards. For example, one card reads, “6 + 6.” The matching card gives the answer, 12. Every student in class receives one card with either an addition problem or an answer. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the 6 + 6 card and asks, “What is the sum?” The other partner responds. Then they quiz the other way. The other partner has a card with the number 19. He asks, “What two numbers add up to nineteen?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: K-3
  • Type: Mix-N-Match: Primary
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXP01
Mix-N-Match: Science

Animal Classification

$3.00
Students play an interactive quizzing game to learn about animal classification. This set includes matching cards. For example, one card reads, “Ostrich.” The matching card gives the animal classific1 more
Students play an interactive quizzing game to learn about animal classification. This set includes matching cards. For example, one card reads, “Ostrich.” The matching card gives the animal classification for an ostrich, bird. Every student in class receives one card with either the name of an animal or an animal classification. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the Ostrich card and asks, “What class of animal is an ostrich?” The other partner responds. Then they quiz the other way. The other partner has a card with the classification amphibian on it. He asks, “What is one animal in the amphibian classification?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-8
  • Type: Mix-N-Match: Science
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Science
  • Product Code: OABXS02
Mix-N-Match: Primary

Ordinal Numbers

$3.00
Students play an interactive quizzing game to learn about ordinal numbers. This set includes matching cards. For example, one card reads, “5th Fifth.” The matching card has an ordinal number illustra1 more
Students play an interactive quizzing game to learn about ordinal numbers. This set includes matching cards. For example, one card reads, “5th Fifth.” The matching card has an ordinal number illustration depicting the fifth position. Every student in class receives one card with either an ordinal number or a depiction of an ordinal number. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the 5th Fifth card and asks, “What place is this on my illustration?” The other partner responds. Then they quiz the other way. The other partner has a card with an illustration of nineteenth. He asks, “What place is this?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: K-3
  • Type: Mix-N-Match: Primary
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXP09
Mix-N-Match: Science

Cell Anatomy

$3.00
Students play an interactive quizzing game to learn about cell anatomy. This set includes matching cards. For example, one card reads, “Organelles.” The matching card gives the definition of the term1 more
Students play an interactive quizzing game to learn about cell anatomy. This set includes matching cards. For example, one card reads, “Organelles.” The matching card gives the definition of the term: Small structures inside a cell that help carry out the day-to-day operations of the cell. Every student in class receives one card with either a cell anatomy term or the definition of a cell anatomy term. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the Organelles card and asks, “What do organelles do?” The other partner responds. Then they quiz the other way. The other partner has a card with the definition of cytoplasm. He asks, “What is the jellylike substance inside a cell that holds chemicals and nutrients called?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-8
  • Type: Mix-N-Match: Science
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Science
  • Product Code: OABXS05
Mix-N-Match: Science

Human Body Systems

$3.00
Students play an interactive quizzing game to learn about human body systems. This set includes matching cards. For example, one card reads, “Veins.” The matching card gives the body system that vein1 more
Students play an interactive quizzing game to learn about human body systems. This set includes matching cards. For example, one card reads, “Veins.” The matching card gives the body system that veins belong to, circulatory system. Every student in class receives one card with either the name of a body part or a body system. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the Veins card and asks, “What system do veins belong to?” The other partner responds. Then they quiz the other way. The other partner has a card with the skeletal system. He asks, “What body parts belong to the skeletal system?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-8
  • Type: Mix-N-Match: Science
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Science
  • Product Code: OABXS08
Logic Line-Ups

Dinosaurs

$3.00
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one dinosaur: brontosaurus, triceratops, pterod1 more
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one dinosaur: brontosaurus, triceratops, pterodactyl, or tyrannosaurus rex. The teacher or the team reads clues to figure out how to sequence the four cards. Students physically move themselves in the team line up according to the clue. For example, “The flying dinosaur is left of the dinosaur with three horns.” Students rearrange themselves with each new clue. When they think they solved the sequence, they check their line-up against the answer and celebrate if they got it right. The six problems build your students' deductive thinking skills, spatial reasoning, spatial vocabulary, and teamwork skills. Includes problems, answers, full-page and quarter-page reproducible cards, and instructions for other cooperative ways to play.
  • Grades: All
  • Type: Logic Line-Ups
  • Page Count: 12 pages
  • Focus: Cooperative Learning, Higher-Level Thinking
  • Structures: Logic Line-Ups
  • Subjects: Science
  • Product Code: OABKLL03
Logic Line-Ups

Fantasy

$3.00
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one fantasy character: princess, magician, drag1 more
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one fantasy character: princess, magician, dragon, or unicorn. The teacher or the team reads clues to figure out how to sequence the four cards. Students physically move themselves in the team line up according to the clue. For example, “The dragon is on the opposite side as the unicorn.” Students rearrange themselves with each new clue. When they think they solved the sequence, they check their line-up against the answer and celebrate if they got it right. The six problems build your students' deductive thinking skills, spatial reasoning, spatial vocabulary, and teamwork skills. Includes problems, answers, full-page and quarter-page reproducible cards, and instructions for other cooperative ways to play.
  • Grades: All
  • Type: Logic Line-Ups
  • Page Count: 12 pages
  • Focus: Cooperative Learning, Higher-Level Thinking
  • Structures: Logic Line-Ups
  • Product Code: OABKLL04
Mix-N-Match: Language Arts

Dictionary Guide Words

$3.00
Students play an interactive quizzing game to learn about dictionary guide words. This set includes matching cards. For example, one card reads, “raw–reach.” The matching card gives a word that is wi1 more
Students play an interactive quizzing game to learn about dictionary guide words. This set includes matching cards. For example, one card reads, “raw–reach.” The matching card gives a word that is within those dictionary guide words, razor. Every student in class receives one card with either a set of dictionary guide words or a word. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the raw–reach card and asks, “What is one word that you might find on the raw–reach page?” The other partner responds. Then they quiz the other way. The other partner has a card with a word. He asks, “What are two possible guide words for the page that would contain the word ‘honey?’” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Language Arts
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: English/Language Arts
  • Product Code: OABXLA06
Mix-N-Match: Mathematics

Fractions and Percents

$3.00
Students play an interactive quizzing game to learn about fractions and percents. This set includes matching cards. For example, one card reads, “1/8.” The matching card gives the percent and decimal1 more
Students play an interactive quizzing game to learn about fractions and percents. This set includes matching cards. For example, one card reads, “1/8.” The matching card gives the percent and decimal equivalents of the fraction, 13% and 0.125. Every student in class receives one card with either a fraction or the percent and decimal equivalent of a fraction. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the 3/8 card and asks, “What percent is this fraction?” The other partner responds. Then they quiz the other way. The other partner has a card with a percent and decimal. He asks, “How can 50% or 0.5 be represented as a fraction?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Mathematics
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXM05
Mix-N-Match: Language Arts

Double Letter Spelling Words

$3.00
Students play an interactive quizzing game to learn about double letter spelling words. This set includes matching cards. For example, one card reads, “pa__ __le.” The matching card gives the double1 more
Students play an interactive quizzing game to learn about double letter spelling words. This set includes matching cards. For example, one card reads, “pa__ __le.” The matching card gives the double letter that fills in the blanks, dd. Every student in class receives one card with either a word with double letters missing or a pair of double letters. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the pa__ __le card and asks, “What letters is this word missing?” The other partner responds. Then they quiz the other way. The other partner has a card with the double letters “gg.” He asks, “What is one word that uses these two letters?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Language Arts
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: English/Language Arts
  • Product Code: OABXLA07