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Logic Line-Ups

Shapes

$3.00
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one shape: circle, square, triangle, or star. T1 more
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one shape: circle, square, triangle, or star. The teacher or the team reads clues to figure out how to sequence the four cards. Students physically move themselves in the team line up according to the clue. For example, “The star is next to the circle.” Students rearrange themselves with each new clue. When they think they solved the sequence, they check their line-up against the answer and celebrate if they got it right. The six problems build your students' deductive thinking skills, spatial reasoning, spatial vocabulary, and teamwork skills. Includes problems, answers, full-page and quarter-page reproducible cards, and instructions for other cooperative ways to play.
  • Grades: All
  • Type: Logic Line-Ups
  • Page Count: 12 pages
  • Focus: Cooperative Learning, Higher-Level Thinking
  • Structures: Logic Line-Ups
  • Subjects: Math
  • Product Code: OABKLL11
Logic Line-Ups

Under the Sea

$3.00
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one thing you might find under the sea: diver,1 more
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one thing you might find under the sea: diver, fish, octopus, or shark. The teacher or the team reads clues to figure out how to sequence the four cards. Students physically move themselves in the team line up according to the clue. For example, “Two are between the fish and shark.” Students rearrange themselves with each new clue. When they think they solved the sequence, they check their line-up against the answer and celebrate if they got it right. The six problems build your students' deductive thinking skills, spatial reasoning, spatial vocabulary, and teamwork skills. Includes problems, answers, full-page and quarter-page reproducible cards, and instructions for other cooperative ways to play.
  • Grades: All
  • Type: Logic Line-Ups
  • Page Count: 12 pages
  • Focus: Cooperative Learning, Higher-Level Thinking
  • Structures: Logic Line-Ups
  • Subjects: Science
  • Product Code: OABKLL12
Logic Line-Ups

Pets

$3.00
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one type of pet: cat, dog, bird, or rabbit. The1 more
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one type of pet: cat, dog, bird, or rabbit. The teacher or the team reads clues to figure out how to sequence the four cards. Students physically move themselves in the team line up according to the clue. For example, “Only the bird is next to the cat.” Students rearrange themselves with each new clue. When they think they solved the sequence, they check their line-up against the answer and celebrate if they got it right. The six problems build your students' deductive thinking skills, spatial reasoning, spatial vocabulary, and teamwork skills. Includes problems, answers, full-page and quarter-page reproducible cards, and instructions for other cooperative ways to play.
  • Grades: All
  • Type: Logic Line-Ups
  • Page Count: 12 pages
  • Focus: Cooperative Learning, Higher-Level Thinking
  • Structures: Logic Line-Ups
  • Subjects: Science
  • Product Code: OABKLL09
Logic Line-Ups

Outer Space

$3.00
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one thing you might find in space: planet, astr1 more
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one thing you might find in space: planet, astronaut, space rover, or aliens. The teacher or the team reads clues to figure out how to sequence the four cards. Students physically move themselves in the team line up according to the clue. For example, “Neither the aliens nor the planet are on an end.” Students rearrange themselves with each new clue. When they think they solved the sequence, they check their line-up against the answer and celebrate if they got it right. The six problems build your students' deductive thinking skills, spatial reasoning, spatial vocabulary, and teamwork skills. Includes problems, answers, full-page and quarter-page reproducible cards, and instructions for other cooperative ways to play.
  • Grades: All
  • Type: Logic Line-Ups
  • Page Count: 12 pages
  • Focus: Cooperative Learning, Higher-Level Thinking
  • Structures: Logic Line-Ups
  • Subjects: Science
  • Product Code: OABKLL08
Mix-N-Match: Language Arts

Dictionary Guide Words

$3.00
Students play an interactive quizzing game to learn about dictionary guide words. This set includes matching cards. For example, one card reads, “raw–reach.” The matching card gives a word that is wi1 more
Students play an interactive quizzing game to learn about dictionary guide words. This set includes matching cards. For example, one card reads, “raw–reach.” The matching card gives a word that is within those dictionary guide words, razor. Every student in class receives one card with either a set of dictionary guide words or a word. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the raw–reach card and asks, “What is one word that you might find on the raw–reach page?” The other partner responds. Then they quiz the other way. The other partner has a card with a word. He asks, “What are two possible guide words for the page that would contain the word ‘honey?’” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Language Arts
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: English/Language Arts
  • Product Code: OABXLA06
Mix-N-Match: Mathematics

Coins

$3.00
Students play an interactive quizzing game to learn about coin values. This set includes matching cards. For example, one card reads, “15¢.” The matching card shows coins matching that value, three n1 more
Students play an interactive quizzing game to learn about coin values. This set includes matching cards. For example, one card reads, “15¢.” The matching card shows coins matching that value, three nickels. Every student in class receives one card with either a written number of cents or coins. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the 15¢ card and asks, “Which coins equal fifteen cents?” The other partner responds. Then they quiz the other way. The other partner has a card with two quarters and a penny. He asks, “What coins are these? How much are they worth in total?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Mathematics
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXM02
Mix-N-Match: Primary

Animals

$3.00
Students play an interactive quizzing game to learn about animals. This set includes matching cards. For example, one card reads, “Giraffe.” The matching card shows a picture of a giraffe. Every stud1 more
Students play an interactive quizzing game to learn about animals. This set includes matching cards. For example, one card reads, “Giraffe.” The matching card shows a picture of a giraffe. Every student in class receives one card with either an animal name or a picture of an animal. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the Giraffe card and asks, “What does a giraffe look like, and is it a mammal, bird, reptile, or fish?” The other partner responds. Then they quiz the other way. The other partner has a card with a picture of a bear. He asks, “What animal is this and where does it live?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: K-3
  • Type: Mix-N-Match: Primary
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Science
  • Product Code: OABXP02
Mix-N-Match: Primary

Community Helpers

$3.00
Students play an interactive quizzing game to learn about community helpers. This set includes matching cards. For example, one card reads, “Florist.” The matching card gives the job description of a1 more
Students play an interactive quizzing game to learn about community helpers. This set includes matching cards. For example, one card reads, “Florist.” The matching card gives the job description of a florist: I arrange and sell flowers. Every student in class receives one card with either the name of a community helper or the job description of a community helper. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the Florist card and asks, “What does a florist do?” The other partner responds. Then they quiz the other way. The other partner has a card with the job description of a computer programmer. He asks, “What community helper writes code for computer programs?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: K-3
  • Type: Mix-N-Match: Primary
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Social Science
  • Product Code: OABXP04
Mix-N-Match: Primary

Beginning Consonants and Vowels

$3.00
Students play an interactive quizzing game to learn about beginning consonants and vowels. This set includes matching cards. For example, one card reads, “Owl” and has a picture of an owl. The matchi1 more
Students play an interactive quizzing game to learn about beginning consonants and vowels. This set includes matching cards. For example, one card reads, “Owl” and has a picture of an owl. The matching card gives the beginning letter, O. Every student in class receives one card with either an animal picture and name or a letter. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the Owl card and asks, “What letter does ‘owl’ begin with?” The other partner responds. Then they quiz the other way. The other partner has a card with the letter K. He asks, “What is an animal that begins with K?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: K-3
  • Type: Mix-N-Match: Primary
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: English/Language Arts
  • Product Code: OABXP03
Mix-N-Match: Mathematics

Measurement Conversions

$3.00
Students play an interactive quizzing game to learn about measurement conversions. This set includes matching cards. For example, one card reads, “1 quart.” The matching card has an equivalent measur1 more
Students play an interactive quizzing game to learn about measurement conversions. This set includes matching cards. For example, one card reads, “1 quart.” The matching card has an equivalent measurement, 2 pints. Every student in class receives one card with a measurement. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the 1 quart card and asks, “What is an equivalent measurement to 1 quart, and what is it a measurement of?” The other partner responds. Then they quiz the other way. The other partner has a card with a converted measurement. He asks, “What is 12 inches a measurement of, and what does it equal one of?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Mathematics
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXM07