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Logic Line-Ups

Outer Space

$3.00
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one thing you might find in space: planet, astr1 more
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one thing you might find in space: planet, astronaut, space rover, or aliens. The teacher or the team reads clues to figure out how to sequence the four cards. Students physically move themselves in the team line up according to the clue. For example, “Neither the aliens nor the planet are on an end.” Students rearrange themselves with each new clue. When they think they solved the sequence, they check their line-up against the answer and celebrate if they got it right. The six problems build your students' deductive thinking skills, spatial reasoning, spatial vocabulary, and teamwork skills. Includes problems, answers, full-page and quarter-page reproducible cards, and instructions for other cooperative ways to play.
  • Grades: All
  • Type: Logic Line-Ups
  • Page Count: 12 pages
  • Focus: Cooperative Learning, Higher-Level Thinking
  • Structures: Logic Line-Ups
  • Subjects: Science
  • Product Code: OABKLL08
Mix-N-Match: Language Arts

Double Letter Spelling Words

$3.00
Students play an interactive quizzing game to learn about double letter spelling words. This set includes matching cards. For example, one card reads, “pa__ __le.” The matching card gives the double1 more
Students play an interactive quizzing game to learn about double letter spelling words. This set includes matching cards. For example, one card reads, “pa__ __le.” The matching card gives the double letter that fills in the blanks, dd. Every student in class receives one card with either a word with double letters missing or a pair of double letters. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the pa__ __le card and asks, “What letters is this word missing?” The other partner responds. Then they quiz the other way. The other partner has a card with the double letters “gg.” He asks, “What is one word that uses these two letters?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Language Arts
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: English/Language Arts
  • Product Code: OABXLA07
Mix-N-Match: Language Arts

Prefixes

$3.00
Students play an interactive quizzing game to learn about prefixes. This set includes matching cards. For example, one card reads, “bi-.” The matching card gives the meaning of the prefix, two. Every1 more
Students play an interactive quizzing game to learn about prefixes. This set includes matching cards. For example, one card reads, “bi-.” The matching card gives the meaning of the prefix, two. Every student in class receives one card with either a prefix or the meaning of a prefix. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the bi- card and asks, “What is the meaning of this prefix, and what is a word that uses it?” The other partner responds. Then they quiz the other way. The other partner has a card with the meaning of a prefix. He asks, “Which prefix means ‘self?’” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Language Arts
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: English/Language Arts
  • Product Code: OABXLA11
Mix-N-Match: Mathematics

Coins

$3.00
Students play an interactive quizzing game to learn about coin values. This set includes matching cards. For example, one card reads, “15¢.” The matching card shows coins matching that value, three n1 more
Students play an interactive quizzing game to learn about coin values. This set includes matching cards. For example, one card reads, “15¢.” The matching card shows coins matching that value, three nickels. Every student in class receives one card with either a written number of cents or coins. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the 15¢ card and asks, “Which coins equal fifteen cents?” The other partner responds. Then they quiz the other way. The other partner has a card with two quarters and a penny. He asks, “What coins are these? How much are they worth in total?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Mathematics
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXM02
Mix-N-Match: Primary

Animals

$3.00
Students play an interactive quizzing game to learn about animals. This set includes matching cards. For example, one card reads, “Giraffe.” The matching card shows a picture of a giraffe. Every stud1 more
Students play an interactive quizzing game to learn about animals. This set includes matching cards. For example, one card reads, “Giraffe.” The matching card shows a picture of a giraffe. Every student in class receives one card with either an animal name or a picture of an animal. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the Giraffe card and asks, “What does a giraffe look like, and is it a mammal, bird, reptile, or fish?” The other partner responds. Then they quiz the other way. The other partner has a card with a picture of a bear. He asks, “What animal is this and where does it live?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: K-3
  • Type: Mix-N-Match: Primary
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Science
  • Product Code: OABXP02
Mix-N-Match: Primary

Beginning Consonants and Vowels

$3.00
Students play an interactive quizzing game to learn about beginning consonants and vowels. This set includes matching cards. For example, one card reads, “Owl” and has a picture of an owl. The matchi1 more
Students play an interactive quizzing game to learn about beginning consonants and vowels. This set includes matching cards. For example, one card reads, “Owl” and has a picture of an owl. The matching card gives the beginning letter, O. Every student in class receives one card with either an animal picture and name or a letter. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the Owl card and asks, “What letter does ‘owl’ begin with?” The other partner responds. Then they quiz the other way. The other partner has a card with the letter K. He asks, “What is an animal that begins with K?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: K-3
  • Type: Mix-N-Match: Primary
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: English/Language Arts
  • Product Code: OABXP03
Mix-N-Match: Mathematics

Subtraction

$3.00
Students play an interactive quizzing game to learn about subtraction. This set includes matching cards. For example, one card reads, “29-11.” The matching card has the answer, 18. Every student in c1 more
Students play an interactive quizzing game to learn about subtraction. This set includes matching cards. For example, one card reads, “29-11.” The matching card has the answer, 18. Every student in class receives one card with either a subtraction problem or an answer. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the 29-11 card and asks, “What is the answer to this problem?” The other partner responds. Then they quiz the other way. The other partner has a card with the number 6. He asks, “What number minus what number equals six?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Mathematics
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXM12
Mix-N-Match: Science

Animal Classification

$3.00
Students play an interactive quizzing game to learn about animal classification. This set includes matching cards. For example, one card reads, “Ostrich.” The matching card gives the animal classific1 more
Students play an interactive quizzing game to learn about animal classification. This set includes matching cards. For example, one card reads, “Ostrich.” The matching card gives the animal classification for an ostrich, bird. Every student in class receives one card with either the name of an animal or an animal classification. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the Ostrich card and asks, “What class of animal is an ostrich?” The other partner responds. Then they quiz the other way. The other partner has a card with the classification amphibian on it. He asks, “What is one animal in the amphibian classification?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-8
  • Type: Mix-N-Match: Science
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Science
  • Product Code: OABXS02
Mix-N-Match: Science

Weather Vocabulary

$3.00
Students play an interactive quizzing game to learn about weather vocabulary. This set includes matching cards. For example, one card reads, “Fog.” The matching card gives the definition: Thick mist1 more
Students play an interactive quizzing game to learn about weather vocabulary. This set includes matching cards. For example, one card reads, “Fog.” The matching card gives the definition: Thick mist or watery vapor suspended in the atmosphere at or near the earth’s surface. Every student in class receives one card with either a weather vocabulary word or the definition of a weather vocabulary word. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the Fog card and asks, “What is the definition of fog?” The other partner responds. Then they quiz the other way. The other partner has a card with the definition of condensation. He asks, “What term means the conversion of gas or vapor into a liquid or (rarely) solid?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-8
  • Type: Mix-N-Match: Science
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Science
  • Product Code: OABXS12
Mix-N-Match: Science

Cell Anatomy

$3.00
Students play an interactive quizzing game to learn about cell anatomy. This set includes matching cards. For example, one card reads, “Organelles.” The matching card gives the definition of the term1 more
Students play an interactive quizzing game to learn about cell anatomy. This set includes matching cards. For example, one card reads, “Organelles.” The matching card gives the definition of the term: Small structures inside a cell that help carry out the day-to-day operations of the cell. Every student in class receives one card with either a cell anatomy term or the definition of a cell anatomy term. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the Organelles card and asks, “What do organelles do?” The other partner responds. Then they quiz the other way. The other partner has a card with the definition of cytoplasm. He asks, “What is the jellylike substance inside a cell that holds chemicals and nutrients called?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-8
  • Type: Mix-N-Match: Science
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Science
  • Product Code: OABXS05