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Mix-N-Match: Social Studies

Fire Safety

$3.00
Students play an interactive quizzing game to learn about fire safety. This set includes matching cards. For example, one card reads, “Arsonist.” The matching card says, “Someone who starts fires wit1 more
Students play an interactive quizzing game to learn about fire safety. This set includes matching cards. For example, one card reads, “Arsonist.” The matching card says, “Someone who starts fires with bad intentions.” Every student in class receives one card with either a fire safety vocabulary word or definition. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the Arsonist card and asks, “What is the definition of arsonist?” The other partner responds. Then they quiz the other way. The other partner has a card with a definition. He asks, “What word means explosive devices ignited to produce a brilliant display of light or loud noise, illegal in many areas because they pose a fire and safety hazard?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 4-9
  • Type: Mix-N-Match: Social Studies
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Social Science
  • Product Code: OABXSS03
Mix-N-Match: Mathematics

Fractions and Percents

$3.00
Students play an interactive quizzing game to learn about fractions and percents. This set includes matching cards. For example, one card reads, “1/8.” The matching card gives the percent and decimal1 more
Students play an interactive quizzing game to learn about fractions and percents. This set includes matching cards. For example, one card reads, “1/8.” The matching card gives the percent and decimal equivalents of the fraction, 13% and 0.125. Every student in class receives one card with either a fraction or the percent and decimal equivalent of a fraction. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the 3/8 card and asks, “What percent is this fraction?” The other partner responds. Then they quiz the other way. The other partner has a card with a percent and decimal. He asks, “How can 50% or 0.5 be represented as a fraction?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Mathematics
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXM05
Mix-N-Match: Primary

Community Helpers

$3.00
Students play an interactive quizzing game to learn about community helpers. This set includes matching cards. For example, one card reads, “Florist.” The matching card gives the job description of a1 more
Students play an interactive quizzing game to learn about community helpers. This set includes matching cards. For example, one card reads, “Florist.” The matching card gives the job description of a florist: I arrange and sell flowers. Every student in class receives one card with either the name of a community helper or the job description of a community helper. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the Florist card and asks, “What does a florist do?” The other partner responds. Then they quiz the other way. The other partner has a card with the job description of a computer programmer. He asks, “What community helper writes code for computer programs?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: K-3
  • Type: Mix-N-Match: Primary
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Social Science
  • Product Code: OABXP04
Mix-N-Match: Mathematics

Place Value

$3.00
Students play an interactive quizzing game to learn about place value. This set includes matching cards. For example, one card reads, “486.” The matching card gives the written place value descriptio1 more
Students play an interactive quizzing game to learn about place value. This set includes matching cards. For example, one card reads, “486.” The matching card gives the written place value description of that number: four hundreds, eight tens, six ones. Every student in class receives one card with either a number or a written place value description. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the 486 card and asks, “How many hundreds, tens, and ones are there in 486?” The other partner responds. Then they quiz the other way. The other partner has a card with the written place value description of 142. He asks, “What number has one hundred, four tens, and 2 ones?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Mathematics
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXM09
Mix-N-Match: Mathematics

Multiplication

$3.00
Students play an interactive quizzing game to learn about multiplication. This set includes matching cards. For example, one card reads, “6x7=.” The matching card gives the answer to that equation, 41 more
Students play an interactive quizzing game to learn about multiplication. This set includes matching cards. For example, one card reads, “6x7=.” The matching card gives the answer to that equation, 42. Every student in class receives one card with either a multiplication problem or an answer. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the 6x7= card and asks, “What is the product of 6 and 7?” The other partner responds. Then they quiz the other way. The other partner has a card with the product of two numbers. He asks, “Thirty-five is the product of what two numbers?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Mathematics
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXM08
Mix-N-Match: Primary

Addition

$3.00
Students play an interactive quizzing game to learn about addition. This set includes matching cards. For example, one card reads, “6 + 6.” The matching card gives the answer, 12. Every student in cl1 more
Students play an interactive quizzing game to learn about addition. This set includes matching cards. For example, one card reads, “6 + 6.” The matching card gives the answer, 12. Every student in class receives one card with either an addition problem or an answer. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the 6 + 6 card and asks, “What is the sum?” The other partner responds. Then they quiz the other way. The other partner has a card with the number 19. He asks, “What two numbers add up to nineteen?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: K-3
  • Type: Mix-N-Match: Primary
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXP01
Mix-N-Match: Primary

Animal Adult and Baby Names

$3.00
Students play an interactive quizzing game to learn about animal baby names. This set includes matching cards. For example, one card reads, “Dog.” The matching card gives the corresponding animal bab1 more
Students play an interactive quizzing game to learn about animal baby names. This set includes matching cards. For example, one card reads, “Dog.” The matching card gives the corresponding animal baby name, puppy. Every student in class receives one card with either the name of an adult animal or the name of a baby animal. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the Dog card and asks, “What is a dog’s baby called?” The other partner responds. Then they quiz the other way. The other partner has a card with an animal baby name. He asks, “What is the adult name for a foal?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-8
  • Type: Mix-N-Match: Primary
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Science
  • Product Code: OABXS01
Mix-N-Match: Primary

Transportation

$3.00
Students play an interactive quizzing game to learn about transportation. This set includes matching cards. For example, one card reads, “Motorcycle” and has an illustration of one. The matching card1 more
Students play an interactive quizzing game to learn about transportation. This set includes matching cards. For example, one card reads, “Motorcycle” and has an illustration of one. The matching card gives where that vehicle is used, land. Every student in class receives one card with either the name of a transportation vehicle or where a vehicle is used: land, water, or air. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the Motorcycle card and asks, “What is this vehicle and does it travel by land, water, or air?” The other partner responds. Then they quiz the other way. The other partner has a card with the location of water on it. He asks, “What is a vehicle that travels on water?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: K-3
  • Type: Mix-N-Match: Primary
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Science
  • Product Code: OABXP12
Mix-N-Match: Science

Body Parts

$3.00
Students play an interactive quizzing game to learn about body parts. This set includes matching cards. For example, one card reads, “Heart.” The matching card gives a description of the body part: M1 more
Students play an interactive quizzing game to learn about body parts. This set includes matching cards. For example, one card reads, “Heart.” The matching card gives a description of the body part: Muscular organ that received blood from the veins and pumps it through the arteries by dilation and contraction. Every student in class receives one card with either the name of a body part or the description of a body part. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the Heart card and asks, “Where is the heart located, and what is its function?” The other partner responds. Then they quiz the other way. The other partner has a card with a description of the bladder. He asks, “What body part is a bag in the pelvic cavity that holds urine flowing from the kidney?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-8
  • Type: Mix-N-Match: Science
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Science
  • Product Code: OABXS03
Mix-N-Match: Science

Animal Classification

$3.00
Students play an interactive quizzing game to learn about animal classification. This set includes matching cards. For example, one card reads, “Ostrich.” The matching card gives the animal classific1 more
Students play an interactive quizzing game to learn about animal classification. This set includes matching cards. For example, one card reads, “Ostrich.” The matching card gives the animal classification for an ostrich, bird. Every student in class receives one card with either the name of an animal or an animal classification. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the Ostrich card and asks, “What class of animal is an ostrich?” The other partner responds. Then they quiz the other way. The other partner has a card with the classification amphibian on it. He asks, “What is one animal in the amphibian classification?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-8
  • Type: Mix-N-Match: Science
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Science
  • Product Code: OABXS02