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Mix-N-Match: Mathematics

Divisions

$3.00
Students play an interactive quizzing game to learn about division. This set includes matching cards. For example, one card reads, “18÷6=.” The matching card has the answer of the division problem, 31 more
Students play an interactive quizzing game to learn about division. This set includes matching cards. For example, one card reads, “18÷6=.” The matching card has the answer of the division problem, 3. Every student in class receives one card with either a division problem or an answer. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the 18÷6= card and asks, “What is the answer to this problem?” The other partner responds. Then they quiz the other way. The other partner has a card with the number 4. He asks, “What number divided by what number equals four?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Mathematics
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXM03
Mix-N-Match: Language Arts

Prefixes

$3.00
Students play an interactive quizzing game to learn about prefixes. This set includes matching cards. For example, one card reads, “bi-.” The matching card gives the meaning of the prefix, two. Every1 more
Students play an interactive quizzing game to learn about prefixes. This set includes matching cards. For example, one card reads, “bi-.” The matching card gives the meaning of the prefix, two. Every student in class receives one card with either a prefix or the meaning of a prefix. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the bi- card and asks, “What is the meaning of this prefix, and what is a word that uses it?” The other partner responds. Then they quiz the other way. The other partner has a card with the meaning of a prefix. He asks, “Which prefix means ‘self?’” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Language Arts
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: English/Language Arts
  • Product Code: OABXLA11
Mix-N-Match: Mathematics

Reading Time

$3.00
Students play an interactive quizzing game to learn about reading time. This set includes matching cards. For example, one card reads, “1:00.” The matching card shows an analog clock at one o’clock.1 more
Students play an interactive quizzing game to learn about reading time. This set includes matching cards. For example, one card reads, “1:00.” The matching card shows an analog clock at one o’clock. Every student in class receives one card with either an analog clock or a digital clock. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the 1:00 card and asks, “What time is this?” The other partner responds. Then they quiz the other way. The other partner has a card with an analog clock showing 10:40. He asks, “What time is shown on this clock?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Mathematics
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXM10
Mix-N-Match: Primary

Addition

$3.00
Students play an interactive quizzing game to learn about addition. This set includes matching cards. For example, one card reads, “6 + 6.” The matching card gives the answer, 12. Every student in cl1 more
Students play an interactive quizzing game to learn about addition. This set includes matching cards. For example, one card reads, “6 + 6.” The matching card gives the answer, 12. Every student in class receives one card with either an addition problem or an answer. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the 6 + 6 card and asks, “What is the sum?” The other partner responds. Then they quiz the other way. The other partner has a card with the number 19. He asks, “What two numbers add up to nineteen?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: K-3
  • Type: Mix-N-Match: Primary
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXP01
Mix-N-Match: Science

Animal Classification

$3.00
Students play an interactive quizzing game to learn about animal classification. This set includes matching cards. For example, one card reads, “Ostrich.” The matching card gives the animal classific1 more
Students play an interactive quizzing game to learn about animal classification. This set includes matching cards. For example, one card reads, “Ostrich.” The matching card gives the animal classification for an ostrich, bird. Every student in class receives one card with either the name of an animal or an animal classification. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the Ostrich card and asks, “What class of animal is an ostrich?” The other partner responds. Then they quiz the other way. The other partner has a card with the classification amphibian on it. He asks, “What is one animal in the amphibian classification?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-8
  • Type: Mix-N-Match: Science
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Science
  • Product Code: OABXS02
Mix-N-Match: Primary

Ordinal Numbers

$3.00
Students play an interactive quizzing game to learn about ordinal numbers. This set includes matching cards. For example, one card reads, “5th Fifth.” The matching card has an ordinal number illustra1 more
Students play an interactive quizzing game to learn about ordinal numbers. This set includes matching cards. For example, one card reads, “5th Fifth.” The matching card has an ordinal number illustration depicting the fifth position. Every student in class receives one card with either an ordinal number or a depiction of an ordinal number. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the 5th Fifth card and asks, “What place is this on my illustration?” The other partner responds. Then they quiz the other way. The other partner has a card with an illustration of nineteenth. He asks, “What place is this?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: K-3
  • Type: Mix-N-Match: Primary
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXP09
Mix-N-Match: Science

Cell Anatomy

$3.00
Students play an interactive quizzing game to learn about cell anatomy. This set includes matching cards. For example, one card reads, “Organelles.” The matching card gives the definition of the term1 more
Students play an interactive quizzing game to learn about cell anatomy. This set includes matching cards. For example, one card reads, “Organelles.” The matching card gives the definition of the term: Small structures inside a cell that help carry out the day-to-day operations of the cell. Every student in class receives one card with either a cell anatomy term or the definition of a cell anatomy term. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the Organelles card and asks, “What do organelles do?” The other partner responds. Then they quiz the other way. The other partner has a card with the definition of cytoplasm. He asks, “What is the jellylike substance inside a cell that holds chemicals and nutrients called?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-8
  • Type: Mix-N-Match: Science
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Science
  • Product Code: OABXS05
Mix-N-Match: Science

Matter and Energy Vocabulary

$3.00
Students play an interactive quizzing game to learn about matter and energy vocabulary. This set includes matching cards. For example, one card reads, “Potential Energy.” The matching card gives the1 more
Students play an interactive quizzing game to learn about matter and energy vocabulary. This set includes matching cards. For example, one card reads, “Potential Energy.” The matching card gives the definition of the vocabulary word, stored energy. Every student in class receives one card with either a matter and energy vocabulary word or the definition of a matter and energy vocabulary word. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the Potential Energy card and asks, “What is the definition of potential energy, and what is one example of it?” The other partner responds. Then they quiz the other way. The other partner has a card with the definition of fuel. He asks, “What is the term for material with energy stored in it? Burning it releases heat. Heat is used to drive machines. Examples include oil, coal, and gas.” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-8
  • Type: Mix-N-Match: Science
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Science
  • Product Code: OABXS09
Mix-N-Match: Science

Human Body Systems

$3.00
Students play an interactive quizzing game to learn about human body systems. This set includes matching cards. For example, one card reads, “Veins.” The matching card gives the body system that vein1 more
Students play an interactive quizzing game to learn about human body systems. This set includes matching cards. For example, one card reads, “Veins.” The matching card gives the body system that veins belong to, circulatory system. Every student in class receives one card with either the name of a body part or a body system. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the Veins card and asks, “What system do veins belong to?” The other partner responds. Then they quiz the other way. The other partner has a card with the skeletal system. He asks, “What body parts belong to the skeletal system?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-8
  • Type: Mix-N-Match: Science
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Science
  • Product Code: OABXS08
Logic Line-Ups

Dinosaurs

$3.00
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one dinosaur: brontosaurus, triceratops, pterod1 more
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one dinosaur: brontosaurus, triceratops, pterodactyl, or tyrannosaurus rex. The teacher or the team reads clues to figure out how to sequence the four cards. Students physically move themselves in the team line up according to the clue. For example, “The flying dinosaur is left of the dinosaur with three horns.” Students rearrange themselves with each new clue. When they think they solved the sequence, they check their line-up against the answer and celebrate if they got it right. The six problems build your students' deductive thinking skills, spatial reasoning, spatial vocabulary, and teamwork skills. Includes problems, answers, full-page and quarter-page reproducible cards, and instructions for other cooperative ways to play.
  • Grades: All
  • Type: Logic Line-Ups
  • Page Count: 12 pages
  • Focus: Cooperative Learning, Higher-Level Thinking
  • Structures: Logic Line-Ups
  • Subjects: Science
  • Product Code: OABKLL03