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Mix-N-Match: Language Arts

Prefixes

$3.00
Students play an interactive quizzing game to learn about prefixes. This set includes matching cards. For example, one card reads, “bi-.” The matching card gives the meaning of the prefix, two. Every1 more
Students play an interactive quizzing game to learn about prefixes. This set includes matching cards. For example, one card reads, “bi-.” The matching card gives the meaning of the prefix, two. Every student in class receives one card with either a prefix or the meaning of a prefix. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the bi- card and asks, “What is the meaning of this prefix, and what is a word that uses it?” The other partner responds. Then they quiz the other way. The other partner has a card with the meaning of a prefix. He asks, “Which prefix means ‘self?’” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Language Arts
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: English/Language Arts
  • Product Code: OABXLA11
Mix-N-Match: Language Arts

Classifying Nouns

$3.00
Students play an interactive quizzing game to learn about classifying nouns. This set includes matching cards. For example, one card reads, “School.” The matching card gives the classification of tha1 more
Students play an interactive quizzing game to learn about classifying nouns. This set includes matching cards. For example, one card reads, “School.” The matching card gives the classification of that noun, place. Every student in class receives one card with either a noun or a classification: person, place, or thing. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the School card and asks, “Is the word ‘school’ a person, place, or thing?” The other partner responds. Then they quiz the other way. The other partner has a card with a noun classification. He asks, “What is a noun that is a person.” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Language Arts
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: English/Language Arts
  • Product Code: OABXLA03
Mix-N-Match: Mathematics

Divisions

$3.00
Students play an interactive quizzing game to learn about division. This set includes matching cards. For example, one card reads, “18÷6=.” The matching card has the answer of the division problem, 31 more
Students play an interactive quizzing game to learn about division. This set includes matching cards. For example, one card reads, “18÷6=.” The matching card has the answer of the division problem, 3. Every student in class receives one card with either a division problem or an answer. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the 18÷6= card and asks, “What is the answer to this problem?” The other partner responds. Then they quiz the other way. The other partner has a card with the number 4. He asks, “What number divided by what number equals four?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Mathematics
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXM03
Mix-N-Match: Language Arts

Homonyms

$3.00
Students play an interactive quizzing game to learn about homophones. This set includes matching cards. For example, one card reads, “Sea.” The matching card gives a homophone for the word, “See.” Ev1 more
Students play an interactive quizzing game to learn about homophones. This set includes matching cards. For example, one card reads, “Sea.” The matching card gives a homophone for the word, “See.” Every student in class receives one card with a word with a homophone. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the Sea card and asks, “What does this word mean, and what is its homophone?” The other partner responds. Then they quiz the other way. The other partner has a card with another word with a homophone. He asks, “What is the homophone for ‘write,’ and what does it mean?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Language Arts
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: English/Language Arts
  • Product Code: OABXLA09
Mix-N-Match: Mathematics

Reading Time

$3.00
Students play an interactive quizzing game to learn about reading time. This set includes matching cards. For example, one card reads, “1:00.” The matching card shows an analog clock at one o’clock.1 more
Students play an interactive quizzing game to learn about reading time. This set includes matching cards. For example, one card reads, “1:00.” The matching card shows an analog clock at one o’clock. Every student in class receives one card with either an analog clock or a digital clock. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the 1:00 card and asks, “What time is this?” The other partner responds. Then they quiz the other way. The other partner has a card with an analog clock showing 10:40. He asks, “What time is shown on this clock?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Mathematics
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXM10
Mix-N-Match: Language Arts

Double Letter Spelling Words

$3.00
Students play an interactive quizzing game to learn about double letter spelling words. This set includes matching cards. For example, one card reads, “pa__ __le.” The matching card gives the double1 more
Students play an interactive quizzing game to learn about double letter spelling words. This set includes matching cards. For example, one card reads, “pa__ __le.” The matching card gives the double letter that fills in the blanks, dd. Every student in class receives one card with either a word with double letters missing or a pair of double letters. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the pa__ __le card and asks, “What letters is this word missing?” The other partner responds. Then they quiz the other way. The other partner has a card with the double letters “gg.” He asks, “What is one word that uses these two letters?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Language Arts
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: English/Language Arts
  • Product Code: OABXLA07
Mix-N-Match: Mathematics

Basic Operations

$3.00
Students play an interactive quizzing game to learn about basic operations: addition, subtractions, multiplication, and division. This set includes matching cards. For example, one card reads, “5___61 more
Students play an interactive quizzing game to learn about basic operations: addition, subtractions, multiplication, and division. This set includes matching cards. For example, one card reads, “5___6 = 30.” The matching card shows the operation sign that fills in the blank, x. Every student in class receives one card with either an equation or a basic operation sign. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the 5___6 = 30 card and asks, “What sign completes the equation?” The other partner responds. Then they quiz the other way. The other partner has a card with a division sign. He asks, “What sign is this? Can you come up with an equation using it?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Mathematics
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXM01
Mix-N-Match: Primary

Less Than, Greater Than

$3.00
Students play an interactive quizzing game to learn about less than and greater than. This set includes matching cards. For example, one card reads, “4 ___ 3.” The matching card gives the correct sym1 more
Students play an interactive quizzing game to learn about less than and greater than. This set includes matching cards. For example, one card reads, “4 ___ 3.” The matching card gives the correct symbol, > greater than. Every student in class receives one card with either a less than or greater than problem or a less than or greater than symbol. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the 4 ___ 3 card and asks, “Is 4 less than or greater than 3?” The other partner responds. Then they quiz the other way. The other partner has a card with a less than symbol. He asks, “What number is less than 7?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: K-3
  • Type: Mix-N-Match: Primary
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXP06
Mix-N-Match: Primary

The Missing Letter

$3.00
Students play an interactive quizzing game to learn about spelling. This set includes matching cards. For example, one card reads, “___ag” and has a picture of a bag. The matching card gives the miss1 more
Students play an interactive quizzing game to learn about spelling. This set includes matching cards. For example, one card reads, “___ag” and has a picture of a bag. The matching card gives the missing letter, b. Every student in class receives one card with either a word with a missing letter and an illustration or a letter. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the ___ag card and asks, “What letter is this word missing?” The other partner responds. Then they quiz the other way. The other partner has a card with the letter n. He asks, “What is a word that begins with this letter?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: K-3
  • Type: Mix-N-Match: Primary
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: English/Language Arts
  • Product Code: OABXP11
Logic Line-Ups

Dinosaurs

$3.00
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one dinosaur: brontosaurus, triceratops, pterod1 more
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one dinosaur: brontosaurus, triceratops, pterodactyl, or tyrannosaurus rex. The teacher or the team reads clues to figure out how to sequence the four cards. Students physically move themselves in the team line up according to the clue. For example, “The flying dinosaur is left of the dinosaur with three horns.” Students rearrange themselves with each new clue. When they think they solved the sequence, they check their line-up against the answer and celebrate if they got it right. The six problems build your students' deductive thinking skills, spatial reasoning, spatial vocabulary, and teamwork skills. Includes problems, answers, full-page and quarter-page reproducible cards, and instructions for other cooperative ways to play.
  • Grades: All
  • Type: Logic Line-Ups
  • Page Count: 12 pages
  • Focus: Cooperative Learning, Higher-Level Thinking
  • Structures: Logic Line-Ups
  • Subjects: Science
  • Product Code: OABKLL03