Kagan Publishing & Professional Development

Person in flying plane pulling a banner reading Download Express

Search

Clear All

Type

Grades

Focus

Subjects


679 products (all products shown)
Mix-N-Match: Mathematics

Basic Operations

$3.00
Students play an interactive quizzing game to learn about basic operations: addition, subtractions, multiplication, and division. This set includes matching cards. For example, one card reads, “5___61 more
Students play an interactive quizzing game to learn about basic operations: addition, subtractions, multiplication, and division. This set includes matching cards. For example, one card reads, “5___6 = 30.” The matching card shows the operation sign that fills in the blank, x. Every student in class receives one card with either an equation or a basic operation sign. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the 5___6 = 30 card and asks, “What sign completes the equation?” The other partner responds. Then they quiz the other way. The other partner has a card with a division sign. He asks, “What sign is this? Can you come up with an equation using it?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Mathematics
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXM01
Mix-N-Match: Mathematics

Multiplication

$3.00
Students play an interactive quizzing game to learn about multiplication. This set includes matching cards. For example, one card reads, “6x7=.” The matching card gives the answer to that equation, 41 more
Students play an interactive quizzing game to learn about multiplication. This set includes matching cards. For example, one card reads, “6x7=.” The matching card gives the answer to that equation, 42. Every student in class receives one card with either a multiplication problem or an answer. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the 6x7= card and asks, “What is the product of 6 and 7?” The other partner responds. Then they quiz the other way. The other partner has a card with the product of two numbers. He asks, “Thirty-five is the product of what two numbers?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Mathematics
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXM08
Mix-N-Match: Primary

Addition

$3.00
Students play an interactive quizzing game to learn about addition. This set includes matching cards. For example, one card reads, “6 + 6.” The matching card gives the answer, 12. Every student in cl1 more
Students play an interactive quizzing game to learn about addition. This set includes matching cards. For example, one card reads, “6 + 6.” The matching card gives the answer, 12. Every student in class receives one card with either an addition problem or an answer. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the 6 + 6 card and asks, “What is the sum?” The other partner responds. Then they quiz the other way. The other partner has a card with the number 19. He asks, “What two numbers add up to nineteen?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: K-3
  • Type: Mix-N-Match: Primary
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXP01
Mix-N-Match: Primary

Ordinal Numbers

$3.00
Students play an interactive quizzing game to learn about ordinal numbers. This set includes matching cards. For example, one card reads, “5th Fifth.” The matching card has an ordinal number illustra1 more
Students play an interactive quizzing game to learn about ordinal numbers. This set includes matching cards. For example, one card reads, “5th Fifth.” The matching card has an ordinal number illustration depicting the fifth position. Every student in class receives one card with either an ordinal number or a depiction of an ordinal number. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the 5th Fifth card and asks, “What place is this on my illustration?” The other partner responds. Then they quiz the other way. The other partner has a card with an illustration of nineteenth. He asks, “What place is this?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: K-3
  • Type: Mix-N-Match: Primary
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXP09
Mix-N-Match: Science

Matter and Energy Vocabulary

$3.00
Students play an interactive quizzing game to learn about matter and energy vocabulary. This set includes matching cards. For example, one card reads, “Potential Energy.” The matching card gives the1 more
Students play an interactive quizzing game to learn about matter and energy vocabulary. This set includes matching cards. For example, one card reads, “Potential Energy.” The matching card gives the definition of the vocabulary word, stored energy. Every student in class receives one card with either a matter and energy vocabulary word or the definition of a matter and energy vocabulary word. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the Potential Energy card and asks, “What is the definition of potential energy, and what is one example of it?” The other partner responds. Then they quiz the other way. The other partner has a card with the definition of fuel. He asks, “What is the term for material with energy stored in it? Burning it releases heat. Heat is used to drive machines. Examples include oil, coal, and gas.” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-8
  • Type: Mix-N-Match: Science
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Science
  • Product Code: OABXS09
Mix-N-Match: Science

Human Body Systems

$3.00
Students play an interactive quizzing game to learn about human body systems. This set includes matching cards. For example, one card reads, “Veins.” The matching card gives the body system that vein1 more
Students play an interactive quizzing game to learn about human body systems. This set includes matching cards. For example, one card reads, “Veins.” The matching card gives the body system that veins belong to, circulatory system. Every student in class receives one card with either the name of a body part or a body system. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the Veins card and asks, “What system do veins belong to?” The other partner responds. Then they quiz the other way. The other partner has a card with the skeletal system. He asks, “What body parts belong to the skeletal system?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-8
  • Type: Mix-N-Match: Science
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Science
  • Product Code: OABXS08
Logic Line-Ups

Under the Sea

$3.00
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one thing you might find under the sea: diver,1 more
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one thing you might find under the sea: diver, fish, octopus, or shark. The teacher or the team reads clues to figure out how to sequence the four cards. Students physically move themselves in the team line up according to the clue. For example, “Two are between the fish and shark.” Students rearrange themselves with each new clue. When they think they solved the sequence, they check their line-up against the answer and celebrate if they got it right. The six problems build your students' deductive thinking skills, spatial reasoning, spatial vocabulary, and teamwork skills. Includes problems, answers, full-page and quarter-page reproducible cards, and instructions for other cooperative ways to play.
  • Grades: All
  • Type: Logic Line-Ups
  • Page Count: 12 pages
  • Focus: Cooperative Learning, Higher-Level Thinking
  • Structures: Logic Line-Ups
  • Subjects: Science
  • Product Code: OABKLL12
Logic Line-Ups

Shapes

$3.00
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one shape: circle, square, triangle, or star. T1 more
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one shape: circle, square, triangle, or star. The teacher or the team reads clues to figure out how to sequence the four cards. Students physically move themselves in the team line up according to the clue. For example, “The star is next to the circle.” Students rearrange themselves with each new clue. When they think they solved the sequence, they check their line-up against the answer and celebrate if they got it right. The six problems build your students' deductive thinking skills, spatial reasoning, spatial vocabulary, and teamwork skills. Includes problems, answers, full-page and quarter-page reproducible cards, and instructions for other cooperative ways to play.
  • Grades: All
  • Type: Logic Line-Ups
  • Page Count: 12 pages
  • Focus: Cooperative Learning, Higher-Level Thinking
  • Structures: Logic Line-Ups
  • Subjects: Math
  • Product Code: OABKLL11
Mix-N-Match: Social Studies

Landforms

$3.00
Students play an interactive quizzing game to learn about landforms. This set includes matching cards. For example, one card reads, “Tundra.” The matching card gives the definition of the term: a tre1 more
Students play an interactive quizzing game to learn about landforms. This set includes matching cards. For example, one card reads, “Tundra.” The matching card gives the definition of the term: a treeless plain in the arctic or subarctic regions with black mucky soil and permanently frozen subsoil. Every student in class receives one card with either the name of a landform or the definition of a landform. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the Tundra card and asks, “What are the characteristics of a tundra and where are they found?” The other partner responds. Then they quiz the other way. The other partner has a card with the definition of a landform. He asks, “What landform is described as dry and often hot areas that receive very little precipitation?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 4-9
  • Type: Mix-N-Match: Social Studies
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Social Science
  • Product Code: OABXSS08
Mix-N-Match: Social Studies

The Bill of Rights

$3.00
Students play an interactive quizzing game to learn about the Bill of Rights. This set includes matching cards. For example, one card reads, “No double jeopardy.” The matching card gives the amendmen1 more
Students play an interactive quizzing game to learn about the Bill of Rights. This set includes matching cards. For example, one card reads, “No double jeopardy.” The matching card gives the amendment that guarantees that right, Amendment V. Every student in class receives one card with either a right guaranteed in the Bill of Rights or an amendment. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the Amendment V card and asks, “What right is guaranteed by Amendment V?” The other partner responds. Then they quiz the other way. The other partner has a card with a right guaranteed in the Bill of Rights. He asks, “Which amendment guarantees freedom of the press?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 4-9
  • Type: Mix-N-Match: Social Studies
  • Page Count: 24 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Social Science
  • Product Code: OABXSS11