Kagan Publishing & Professional Development

Person in flying plane pulling a banner reading Download Express

Search

Clear All

Type

Grades

Focus

Subjects


679 products (all products shown)
Mix-N-Match: Language Arts

Parts of Speech

$3.00
Students play an interactive quizzing game to learn about parts of speech. This set includes matching cards. For example, one card reads, “Mother.” The matching card gives the part of speech of the w1 more
Students play an interactive quizzing game to learn about parts of speech. This set includes matching cards. For example, one card reads, “Mother.” The matching card gives the part of speech of the word, noun. Every student in class receives one card with either a word or a part of speech. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the Mother card and asks, “What part of speech is the word ‘mother?’” The other partner responds. Then they quiz the other way. The other partner has a card with a part of speech. He asks, “What is an example of a verb?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Language Arts
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: English/Language Arts
  • Product Code: OABXLA10
Mix-N-Match: Mathematics

Multiplication

$3.00
Students play an interactive quizzing game to learn about multiplication. This set includes matching cards. For example, one card reads, “6x7=.” The matching card gives the answer to that equation, 41 more
Students play an interactive quizzing game to learn about multiplication. This set includes matching cards. For example, one card reads, “6x7=.” The matching card gives the answer to that equation, 42. Every student in class receives one card with either a multiplication problem or an answer. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the 6x7= card and asks, “What is the product of 6 and 7?” The other partner responds. Then they quiz the other way. The other partner has a card with the product of two numbers. He asks, “Thirty-five is the product of what two numbers?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Mathematics
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXM08
Logic Line-Ups

Shapes

$3.00
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one shape: circle, square, triangle, or star. T1 more
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one shape: circle, square, triangle, or star. The teacher or the team reads clues to figure out how to sequence the four cards. Students physically move themselves in the team line up according to the clue. For example, “The star is next to the circle.” Students rearrange themselves with each new clue. When they think they solved the sequence, they check their line-up against the answer and celebrate if they got it right. The six problems build your students' deductive thinking skills, spatial reasoning, spatial vocabulary, and teamwork skills. Includes problems, answers, full-page and quarter-page reproducible cards, and instructions for other cooperative ways to play.
  • Grades: All
  • Type: Logic Line-Ups
  • Page Count: 12 pages
  • Focus: Cooperative Learning, Higher-Level Thinking
  • Structures: Logic Line-Ups
  • Subjects: Math
  • Product Code: OABKLL11
Logic Line-Ups

Under the Sea

$3.00
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one thing you might find under the sea: diver,1 more
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one thing you might find under the sea: diver, fish, octopus, or shark. The teacher or the team reads clues to figure out how to sequence the four cards. Students physically move themselves in the team line up according to the clue. For example, “Two are between the fish and shark.” Students rearrange themselves with each new clue. When they think they solved the sequence, they check their line-up against the answer and celebrate if they got it right. The six problems build your students' deductive thinking skills, spatial reasoning, spatial vocabulary, and teamwork skills. Includes problems, answers, full-page and quarter-page reproducible cards, and instructions for other cooperative ways to play.
  • Grades: All
  • Type: Logic Line-Ups
  • Page Count: 12 pages
  • Focus: Cooperative Learning, Higher-Level Thinking
  • Structures: Logic Line-Ups
  • Subjects: Science
  • Product Code: OABKLL12
Logic Line-Ups

Pets

$3.00
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one type of pet: cat, dog, bird, or rabbit. The1 more
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one type of pet: cat, dog, bird, or rabbit. The teacher or the team reads clues to figure out how to sequence the four cards. Students physically move themselves in the team line up according to the clue. For example, “Only the bird is next to the cat.” Students rearrange themselves with each new clue. When they think they solved the sequence, they check their line-up against the answer and celebrate if they got it right. The six problems build your students' deductive thinking skills, spatial reasoning, spatial vocabulary, and teamwork skills. Includes problems, answers, full-page and quarter-page reproducible cards, and instructions for other cooperative ways to play.
  • Grades: All
  • Type: Logic Line-Ups
  • Page Count: 12 pages
  • Focus: Cooperative Learning, Higher-Level Thinking
  • Structures: Logic Line-Ups
  • Subjects: Science
  • Product Code: OABKLL09
Mix-N-Match: Social Studies

The Bill of Rights

$3.00
Students play an interactive quizzing game to learn about the Bill of Rights. This set includes matching cards. For example, one card reads, “No double jeopardy.” The matching card gives the amendmen1 more
Students play an interactive quizzing game to learn about the Bill of Rights. This set includes matching cards. For example, one card reads, “No double jeopardy.” The matching card gives the amendment that guarantees that right, Amendment V. Every student in class receives one card with either a right guaranteed in the Bill of Rights or an amendment. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the Amendment V card and asks, “What right is guaranteed by Amendment V?” The other partner responds. Then they quiz the other way. The other partner has a card with a right guaranteed in the Bill of Rights. He asks, “Which amendment guarantees freedom of the press?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 4-9
  • Type: Mix-N-Match: Social Studies
  • Page Count: 24 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Social Science
  • Product Code: OABXSS11
Mix-N-Match: Language Arts

Prefixes

$3.00
Students play an interactive quizzing game to learn about prefixes. This set includes matching cards. For example, one card reads, “bi-.” The matching card gives the meaning of the prefix, two. Every1 more
Students play an interactive quizzing game to learn about prefixes. This set includes matching cards. For example, one card reads, “bi-.” The matching card gives the meaning of the prefix, two. Every student in class receives one card with either a prefix or the meaning of a prefix. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the bi- card and asks, “What is the meaning of this prefix, and what is a word that uses it?” The other partner responds. Then they quiz the other way. The other partner has a card with the meaning of a prefix. He asks, “Which prefix means ‘self?’” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Language Arts
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: English/Language Arts
  • Product Code: OABXLA11
Mix-N-Match: Mathematics

Measurement Conversions

$3.00
Students play an interactive quizzing game to learn about measurement conversions. This set includes matching cards. For example, one card reads, “1 quart.” The matching card has an equivalent measur1 more
Students play an interactive quizzing game to learn about measurement conversions. This set includes matching cards. For example, one card reads, “1 quart.” The matching card has an equivalent measurement, 2 pints. Every student in class receives one card with a measurement. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the 1 quart card and asks, “What is an equivalent measurement to 1 quart, and what is it a measurement of?” The other partner responds. Then they quiz the other way. The other partner has a card with a converted measurement. He asks, “What is 12 inches a measurement of, and what does it equal one of?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Mathematics
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXM07
Mix-N-Match: Mathematics

Graphing Ordered Pairs

$3.00
Students play an interactive quizzing game to learn about graphing ordered pairs. This set includes matching cards. For example, one card reads, “(1,8).” The matching card has that ordered pair on a1 more
Students play an interactive quizzing game to learn about graphing ordered pairs. This set includes matching cards. For example, one card reads, “(1,8).” The matching card has that ordered pair on a grid. Every student in class receives one card with either an ordered pair or the graph of an ordered pair, plus a grid worksheet. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the (1,8) card and asks, “Where is the ordered pair (1,8) on your grid?” The other partner responds. Then they quiz the other way. The other partner has a card with a graph of an ordered pair. He asks, “What are the coordinates of this point?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Mathematics
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXM06
Mix-N-Match: Mathematics

Reading Time

$3.00
Students play an interactive quizzing game to learn about reading time. This set includes matching cards. For example, one card reads, “1:00.” The matching card shows an analog clock at one o’clock.1 more
Students play an interactive quizzing game to learn about reading time. This set includes matching cards. For example, one card reads, “1:00.” The matching card shows an analog clock at one o’clock. Every student in class receives one card with either an analog clock or a digital clock. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the 1:00 card and asks, “What time is this?” The other partner responds. Then they quiz the other way. The other partner has a card with an analog clock showing 10:40. He asks, “What time is shown on this clock?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Mathematics
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXM10