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Logic Line-Ups

Dinosaurs

$3.00
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one dinosaur: brontosaurus, triceratops, pterod1 more
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one dinosaur: brontosaurus, triceratops, pterodactyl, or tyrannosaurus rex. The teacher or the team reads clues to figure out how to sequence the four cards. Students physically move themselves in the team line up according to the clue. For example, “The flying dinosaur is left of the dinosaur with three horns.” Students rearrange themselves with each new clue. When they think they solved the sequence, they check their line-up against the answer and celebrate if they got it right. The six problems build your students' deductive thinking skills, spatial reasoning, spatial vocabulary, and teamwork skills. Includes problems, answers, full-page and quarter-page reproducible cards, and instructions for other cooperative ways to play.
  • Grades: All
  • Type: Logic Line-Ups
  • Page Count: 12 pages
  • Focus: Cooperative Learning, Higher-Level Thinking
  • Structures: Logic Line-Ups
  • Subjects: Science
  • Product Code: OABKLL03
Logic Line-Ups

Fantasy

$3.00
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one fantasy character: princess, magician, drag1 more
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one fantasy character: princess, magician, dragon, or unicorn. The teacher or the team reads clues to figure out how to sequence the four cards. Students physically move themselves in the team line up according to the clue. For example, “The dragon is on the opposite side as the unicorn.” Students rearrange themselves with each new clue. When they think they solved the sequence, they check their line-up against the answer and celebrate if they got it right. The six problems build your students' deductive thinking skills, spatial reasoning, spatial vocabulary, and teamwork skills. Includes problems, answers, full-page and quarter-page reproducible cards, and instructions for other cooperative ways to play.
  • Grades: All
  • Type: Logic Line-Ups
  • Page Count: 12 pages
  • Focus: Cooperative Learning, Higher-Level Thinking
  • Structures: Logic Line-Ups
  • Product Code: OABKLL04
Mix-N-Match: Social Studies

Inventions

$3.00
Students play an interactive quizzing game to learn about inventions. This set includes matching cards. For example, one card reads, “Airplane.” The matching card gives the inventor, the Wright Broth1 more
Students play an interactive quizzing game to learn about inventions. This set includes matching cards. For example, one card reads, “Airplane.” The matching card gives the inventor, the Wright Brothers, and the date of the invention, 1903. Every student in class receives one card with either the name of an invention or the inventor and date of an invention. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the airplane card and asks, “Who invented the airplane and when?” The other partner responds. Then they quiz the other way. The other partner has a card with the inventor and date of an invention. He asks, “What was invented by Johann Gutenberg in 1450?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 4-9
  • Type: Mix-N-Match: Social Studies
  • Page Count: 24 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Social Science
  • Product Code: OABXSS07
Mix-N-Match: Language Arts

Abbreviations

$3.00
Students play an interactive quizzing game to learn about abbreviations. This set includes matching cards. For example, one card reads, “Page.” The matching card gives the abbreviation, “p.” Every st1 more
Students play an interactive quizzing game to learn about abbreviations. This set includes matching cards. For example, one card reads, “Page.” The matching card gives the abbreviation, “p.” Every student in class receives one card with either a word or phrase or the abbreviation of a word or phrase. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the Page card and asks, “What is the abbreviation of page?” The other partner responds. Then they quiz the other way. The other partner has a card with the abbreviation of senator. He asks, “What is ‘Sen.’ an abbreviation for?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Language Arts
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: English/Language Arts
  • Product Code: OABXLA01
Mix-N-Match: Social Studies

World Geography

$3.00
Students play an interactive quizzing game to learn about world geography. This set includes matching cards. For example, one card reads, “I am the sea between Alaska and Russia.” The matching card g1 more
Students play an interactive quizzing game to learn about world geography. This set includes matching cards. For example, one card reads, “I am the sea between Alaska and Russia.” The matching card gives the name of that location, Bering Sea. Every student in class receives one card with either hints about a continent, ocean, or sea or the name of a continent, ocean, or sea. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the Bering Sea card and asks, “Describe the location of the Bering Sea or show it to me on a map.” The other partner responds. Then they quiz the other way. The other partner has a card with hints about Asia. He asks, “China, Japan, and India are located on my continent. Where am I?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 4-9
  • Type: Mix-N-Match: Social Studies
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Social Science
  • Product Code: OABXSS12
Mix-N-Match: Social Studies

State Geography

$3.00
Students play an interactive quizzing game to learn about state geography. This set includes matching cards. For example, one card reads, “Tennessee is ________ of Wyoming.” The matching card gives a1 more
Students play an interactive quizzing game to learn about state geography. This set includes matching cards. For example, one card reads, “Tennessee is ________ of Wyoming.” The matching card gives a direction that can be used to relate two states, such as east. Every student in class receives one card with either a relation between two states or a direction. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has a West card and asks, “What state is directly west of Utah?” The other partner responds. Then they quiz the other way. The other partner has a card with a relation between two states. He asks, “Fill in the blank: Tennessee is ________ of Wyoming.” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 4-9
  • Type: Mix-N-Match: Social Studies
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Social Science
  • Product Code: OABXSS09
Mix-N-Match: Social Studies

States and Capitals

$3.00
Students play an interactive quizzing game to learn about states and capitals. This set includes matching cards. For example, one card reads, “Ohio.” The matching card gives the capital city, Columbu1 more
Students play an interactive quizzing game to learn about states and capitals. This set includes matching cards. For example, one card reads, “Ohio.” The matching card gives the capital city, Columbus. Every student in class receives one card with either the name of a state or a state capital. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the Ohio card and asks, “What is the capital of Ohio?” The other partner responds. Then they quiz the other way. The other partner has a card with the capital of Arizona. He asks, “Which state’s capital is Phoenix?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 4-9
  • Type: Mix-N-Match: Social Studies
  • Page Count: 30 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Social Science
  • Product Code: OABXSS10
Mix-N-Match: Social Studies

Landforms

$3.00
Students play an interactive quizzing game to learn about landforms. This set includes matching cards. For example, one card reads, “Tundra.” The matching card gives the definition of the term: a tre1 more
Students play an interactive quizzing game to learn about landforms. This set includes matching cards. For example, one card reads, “Tundra.” The matching card gives the definition of the term: a treeless plain in the arctic or subarctic regions with black mucky soil and permanently frozen subsoil. Every student in class receives one card with either the name of a landform or the definition of a landform. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the Tundra card and asks, “What are the characteristics of a tundra and where are they found?” The other partner responds. Then they quiz the other way. The other partner has a card with the definition of a landform. He asks, “What landform is described as dry and often hot areas that receive very little precipitation?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 4-9
  • Type: Mix-N-Match: Social Studies
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Social Science
  • Product Code: OABXSS08
Mix-N-Match: Language Arts

Contractions

$3.00
Students play an interactive quizzing game to learn about contractions. This set includes matching cards. For example, one card reads, “we will.” The matching card gives the contraction representativ1 more
Students play an interactive quizzing game to learn about contractions. This set includes matching cards. For example, one card reads, “we will.” The matching card gives the contraction representative of that phrase, we’ll. Every student in class receives one card with either a phrase or a contraction. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the we will card and asks, “What is the contraction for ‘we will,’ and where does the apostrophe go?” The other partner responds. Then they quiz the other way. The other partner has a card with the contraction for “you are.” He asks, “What phrase does ‘you’re’ represent, and what letters are missing?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Language Arts
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: English/Language Arts
  • Product Code: OABXLA05
Mix-N-Match: Language Arts

Classifying Nouns

$3.00
Students play an interactive quizzing game to learn about classifying nouns. This set includes matching cards. For example, one card reads, “School.” The matching card gives the classification of tha1 more
Students play an interactive quizzing game to learn about classifying nouns. This set includes matching cards. For example, one card reads, “School.” The matching card gives the classification of that noun, place. Every student in class receives one card with either a noun or a classification: person, place, or thing. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the School card and asks, “Is the word ‘school’ a person, place, or thing?” The other partner responds. Then they quiz the other way. The other partner has a card with a noun classification. He asks, “What is a noun that is a person.” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Language Arts
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: English/Language Arts
  • Product Code: OABXLA03