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Mix-N-Match: Mathematics

Subtraction

$3.00
Students play an interactive quizzing game to learn about subtraction. This set includes matching cards. For example, one card reads, “29-11.” The matching card has the answer, 18. Every student in c1 more
Students play an interactive quizzing game to learn about subtraction. This set includes matching cards. For example, one card reads, “29-11.” The matching card has the answer, 18. Every student in class receives one card with either a subtraction problem or an answer. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the 29-11 card and asks, “What is the answer to this problem?” The other partner responds. Then they quiz the other way. The other partner has a card with the number 6. He asks, “What number minus what number equals six?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Mathematics
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXM12
Mix-N-Match: Primary

Ordinal Numbers

$3.00
Students play an interactive quizzing game to learn about ordinal numbers. This set includes matching cards. For example, one card reads, “5th Fifth.” The matching card has an ordinal number illustra1 more
Students play an interactive quizzing game to learn about ordinal numbers. This set includes matching cards. For example, one card reads, “5th Fifth.” The matching card has an ordinal number illustration depicting the fifth position. Every student in class receives one card with either an ordinal number or a depiction of an ordinal number. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the 5th Fifth card and asks, “What place is this on my illustration?” The other partner responds. Then they quiz the other way. The other partner has a card with an illustration of nineteenth. He asks, “What place is this?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: K-3
  • Type: Mix-N-Match: Primary
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXP09
Mix-N-Match: Science

Weather Vocabulary

$3.00
Students play an interactive quizzing game to learn about weather vocabulary. This set includes matching cards. For example, one card reads, “Fog.” The matching card gives the definition: Thick mist1 more
Students play an interactive quizzing game to learn about weather vocabulary. This set includes matching cards. For example, one card reads, “Fog.” The matching card gives the definition: Thick mist or watery vapor suspended in the atmosphere at or near the earth’s surface. Every student in class receives one card with either a weather vocabulary word or the definition of a weather vocabulary word. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the Fog card and asks, “What is the definition of fog?” The other partner responds. Then they quiz the other way. The other partner has a card with the definition of condensation. He asks, “What term means the conversion of gas or vapor into a liquid or (rarely) solid?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-8
  • Type: Mix-N-Match: Science
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Science
  • Product Code: OABXS12
Logic Line-Ups

Barnyard

$3.00
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one barnyard animal: cow, horse, pig, or rooste1 more
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one barnyard animal: cow, horse, pig, or rooster. The teacher or the team reads clues to figure out how to sequence the four cards. Students physically move themselves in the team line up according to the clue. For example, “The horse is on the left of the rooster.” Students rearrange themselves with each new clue. When they think they solved the sequence, they check their line-up against the answer and celebrate if they got it right. The six problems build your students' deductive thinking skills, spatial reasoning, spatial vocabulary, and teamwork skills. Includes problems, answers, full-page and quarter-page reproducible cards, and instructions for other cooperative ways to play.
  • Grades: All
  • Type: Logic Line-Ups
  • Page Count: 12 pages
  • Focus: Cooperative Learning, Higher-Level Thinking
  • Structures: Logic Line-Ups
  • Subjects: Science
  • Product Code: OABKLL01
Logic Line-Ups

Dinosaurs

$3.00
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one dinosaur: brontosaurus, triceratops, pterod1 more
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one dinosaur: brontosaurus, triceratops, pterodactyl, or tyrannosaurus rex. The teacher or the team reads clues to figure out how to sequence the four cards. Students physically move themselves in the team line up according to the clue. For example, “The flying dinosaur is left of the dinosaur with three horns.” Students rearrange themselves with each new clue. When they think they solved the sequence, they check their line-up against the answer and celebrate if they got it right. The six problems build your students' deductive thinking skills, spatial reasoning, spatial vocabulary, and teamwork skills. Includes problems, answers, full-page and quarter-page reproducible cards, and instructions for other cooperative ways to play.
  • Grades: All
  • Type: Logic Line-Ups
  • Page Count: 12 pages
  • Focus: Cooperative Learning, Higher-Level Thinking
  • Structures: Logic Line-Ups
  • Subjects: Science
  • Product Code: OABKLL03
Mix-N-Match: Language Arts

Contractions

$3.00
Students play an interactive quizzing game to learn about contractions. This set includes matching cards. For example, one card reads, “we will.” The matching card gives the contraction representativ1 more
Students play an interactive quizzing game to learn about contractions. This set includes matching cards. For example, one card reads, “we will.” The matching card gives the contraction representative of that phrase, we’ll. Every student in class receives one card with either a phrase or a contraction. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the we will card and asks, “What is the contraction for ‘we will,’ and where does the apostrophe go?” The other partner responds. Then they quiz the other way. The other partner has a card with the contraction for “you are.” He asks, “What phrase does ‘you’re’ represent, and what letters are missing?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Language Arts
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: English/Language Arts
  • Product Code: OABXLA05
Mix-N-Match: Social Studies

Inventions

$3.00
Students play an interactive quizzing game to learn about inventions. This set includes matching cards. For example, one card reads, “Airplane.” The matching card gives the inventor, the Wright Broth1 more
Students play an interactive quizzing game to learn about inventions. This set includes matching cards. For example, one card reads, “Airplane.” The matching card gives the inventor, the Wright Brothers, and the date of the invention, 1903. Every student in class receives one card with either the name of an invention or the inventor and date of an invention. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the airplane card and asks, “Who invented the airplane and when?” The other partner responds. Then they quiz the other way. The other partner has a card with the inventor and date of an invention. He asks, “What was invented by Johann Gutenberg in 1450?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 4-9
  • Type: Mix-N-Match: Social Studies
  • Page Count: 24 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Social Science
  • Product Code: OABXSS07
Mix-N-Match: Language Arts

Compound Words

$3.00
Students play an interactive quizzing game to learn about compound words. This set includes matching cards. For example, one card reads, “door + bell.” The matching card gives the compound word forme1 more
Students play an interactive quizzing game to learn about compound words. This set includes matching cards. For example, one card reads, “door + bell.” The matching card gives the compound word formed by combining those two words, doorbell. Every student in class receives one card with either the components of a compound word or a compound word. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the doorbell card and asks, “What two words is ‘doorbell’ made of?” The other partner responds. Then they quiz the other way. The other partner has a card with the components that make a compound word. He asks, “What compound word do ‘home’ and ‘work’ make?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Language Arts
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: English/Language Arts
  • Product Code: OABXLA04
Mix-N-Match: Language Arts

Abbreviations

$3.00
Students play an interactive quizzing game to learn about abbreviations. This set includes matching cards. For example, one card reads, “Page.” The matching card gives the abbreviation, “p.” Every st1 more
Students play an interactive quizzing game to learn about abbreviations. This set includes matching cards. For example, one card reads, “Page.” The matching card gives the abbreviation, “p.” Every student in class receives one card with either a word or phrase or the abbreviation of a word or phrase. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the Page card and asks, “What is the abbreviation of page?” The other partner responds. Then they quiz the other way. The other partner has a card with the abbreviation of senator. He asks, “What is ‘Sen.’ an abbreviation for?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Language Arts
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: English/Language Arts
  • Product Code: OABXLA01
Mix-N-Match: Language Arts

Antonyms

$3.00
Students play an interactive quizzing game to learn about antonyms. This set includes matching cards. For example, one card reads, “hot.” The matching card gives give an antonym, cold. Every student1 more
Students play an interactive quizzing game to learn about antonyms. This set includes matching cards. For example, one card reads, “hot.” The matching card gives give an antonym, cold. Every student in class receives one card with a word that has an antonym. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the hot card and asks, “What is an antonym for ‘hot?’” The other partner responds. Then they quiz the other way. The other partner has a card with a different word. He asks, “What is an antonym for the word ‘ugly?’” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Language Arts
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: English/Language Arts
  • Product Code: OABXLA02