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Mix-N-Match: Mathematics

Graphing Ordered Pairs

$3.00
Students play an interactive quizzing game to learn about graphing ordered pairs. This set includes matching cards. For example, one card reads, “(1,8).” The matching card has that ordered pair on a1 more
Students play an interactive quizzing game to learn about graphing ordered pairs. This set includes matching cards. For example, one card reads, “(1,8).” The matching card has that ordered pair on a grid. Every student in class receives one card with either an ordered pair or the graph of an ordered pair, plus a grid worksheet. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the (1,8) card and asks, “Where is the ordered pair (1,8) on your grid?” The other partner responds. Then they quiz the other way. The other partner has a card with a graph of an ordered pair. He asks, “What are the coordinates of this point?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Mathematics
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXM06
Mix-N-Match: Mathematics

Place Value

$3.00
Students play an interactive quizzing game to learn about place value. This set includes matching cards. For example, one card reads, “486.” The matching card gives the written place value descriptio1 more
Students play an interactive quizzing game to learn about place value. This set includes matching cards. For example, one card reads, “486.” The matching card gives the written place value description of that number: four hundreds, eight tens, six ones. Every student in class receives one card with either a number or a written place value description. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the 486 card and asks, “How many hundreds, tens, and ones are there in 486?” The other partner responds. Then they quiz the other way. The other partner has a card with the written place value description of 142. He asks, “What number has one hundred, four tens, and 2 ones?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Mathematics
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXM09
Mix-N-Match: Mathematics

Roman Numerals

$3.00
Students play an interactive quizzing game to learn about Roman numerals. This set includes matching cards. For example, one card reads, “IV.” The matching card gives the corresponding number, 4. Eve1 more
Students play an interactive quizzing game to learn about Roman numerals. This set includes matching cards. For example, one card reads, “IV.” The matching card gives the corresponding number, 4. Every student in class receives one card with either a Roman numeral or a number. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the IV card and asks, “What number is IV?” The other partner responds. Then they quiz the other way. The other partner has a card with number 12. He asks, “How do you write twelve as a Roman numeral?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Mathematics
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXM11
Mix-N-Match: Mathematics

Subtraction

$3.00
Students play an interactive quizzing game to learn about subtraction. This set includes matching cards. For example, one card reads, “29-11.” The matching card has the answer, 18. Every student in c1 more
Students play an interactive quizzing game to learn about subtraction. This set includes matching cards. For example, one card reads, “29-11.” The matching card has the answer, 18. Every student in class receives one card with either a subtraction problem or an answer. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the 29-11 card and asks, “What is the answer to this problem?” The other partner responds. Then they quiz the other way. The other partner has a card with the number 6. He asks, “What number minus what number equals six?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Mathematics
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXM12
Mix-N-Match: Primary

Ordinal Numbers

$3.00
Students play an interactive quizzing game to learn about ordinal numbers. This set includes matching cards. For example, one card reads, “5th Fifth.” The matching card has an ordinal number illustra1 more
Students play an interactive quizzing game to learn about ordinal numbers. This set includes matching cards. For example, one card reads, “5th Fifth.” The matching card has an ordinal number illustration depicting the fifth position. Every student in class receives one card with either an ordinal number or a depiction of an ordinal number. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the 5th Fifth card and asks, “What place is this on my illustration?” The other partner responds. Then they quiz the other way. The other partner has a card with an illustration of nineteenth. He asks, “What place is this?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: K-3
  • Type: Mix-N-Match: Primary
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXP09
Mix-N-Match: Science

Weather Vocabulary

$3.00
Students play an interactive quizzing game to learn about weather vocabulary. This set includes matching cards. For example, one card reads, “Fog.” The matching card gives the definition: Thick mist1 more
Students play an interactive quizzing game to learn about weather vocabulary. This set includes matching cards. For example, one card reads, “Fog.” The matching card gives the definition: Thick mist or watery vapor suspended in the atmosphere at or near the earth’s surface. Every student in class receives one card with either a weather vocabulary word or the definition of a weather vocabulary word. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the Fog card and asks, “What is the definition of fog?” The other partner responds. Then they quiz the other way. The other partner has a card with the definition of condensation. He asks, “What term means the conversion of gas or vapor into a liquid or (rarely) solid?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-8
  • Type: Mix-N-Match: Science
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Science
  • Product Code: OABXS12
Logic Line-Ups

Barnyard

$3.00
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one barnyard animal: cow, horse, pig, or rooste1 more
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one barnyard animal: cow, horse, pig, or rooster. The teacher or the team reads clues to figure out how to sequence the four cards. Students physically move themselves in the team line up according to the clue. For example, “The horse is on the left of the rooster.” Students rearrange themselves with each new clue. When they think they solved the sequence, they check their line-up against the answer and celebrate if they got it right. The six problems build your students' deductive thinking skills, spatial reasoning, spatial vocabulary, and teamwork skills. Includes problems, answers, full-page and quarter-page reproducible cards, and instructions for other cooperative ways to play.
  • Grades: All
  • Type: Logic Line-Ups
  • Page Count: 12 pages
  • Focus: Cooperative Learning, Higher-Level Thinking
  • Structures: Logic Line-Ups
  • Subjects: Science
  • Product Code: OABKLL01
Logic Line-Ups

Fantasy

$3.00
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one fantasy character: princess, magician, drag1 more
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one fantasy character: princess, magician, dragon, or unicorn. The teacher or the team reads clues to figure out how to sequence the four cards. Students physically move themselves in the team line up according to the clue. For example, “The dragon is on the opposite side as the unicorn.” Students rearrange themselves with each new clue. When they think they solved the sequence, they check their line-up against the answer and celebrate if they got it right. The six problems build your students' deductive thinking skills, spatial reasoning, spatial vocabulary, and teamwork skills. Includes problems, answers, full-page and quarter-page reproducible cards, and instructions for other cooperative ways to play.
  • Grades: All
  • Type: Logic Line-Ups
  • Page Count: 12 pages
  • Focus: Cooperative Learning, Higher-Level Thinking
  • Structures: Logic Line-Ups
  • Product Code: OABKLL04
Mix-N-Match: Language Arts

Contractions

$3.00
Students play an interactive quizzing game to learn about contractions. This set includes matching cards. For example, one card reads, “we will.” The matching card gives the contraction representativ1 more
Students play an interactive quizzing game to learn about contractions. This set includes matching cards. For example, one card reads, “we will.” The matching card gives the contraction representative of that phrase, we’ll. Every student in class receives one card with either a phrase or a contraction. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the we will card and asks, “What is the contraction for ‘we will,’ and where does the apostrophe go?” The other partner responds. Then they quiz the other way. The other partner has a card with the contraction for “you are.” He asks, “What phrase does ‘you’re’ represent, and what letters are missing?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Language Arts
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: English/Language Arts
  • Product Code: OABXLA05
Mix-N-Match: Social Studies

Inventions

$3.00
Students play an interactive quizzing game to learn about inventions. This set includes matching cards. For example, one card reads, “Airplane.” The matching card gives the inventor, the Wright Broth1 more
Students play an interactive quizzing game to learn about inventions. This set includes matching cards. For example, one card reads, “Airplane.” The matching card gives the inventor, the Wright Brothers, and the date of the invention, 1903. Every student in class receives one card with either the name of an invention or the inventor and date of an invention. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the airplane card and asks, “Who invented the airplane and when?” The other partner responds. Then they quiz the other way. The other partner has a card with the inventor and date of an invention. He asks, “What was invented by Johann Gutenberg in 1450?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 4-9
  • Type: Mix-N-Match: Social Studies
  • Page Count: 24 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Social Science
  • Product Code: OABXSS07