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Mix-N-Match: Social Studies

Inventions

$3.00
Students play an interactive quizzing game to learn about inventions. This set includes matching cards. For example, one card reads, “Airplane.” The matching card gives the inventor, the Wright Broth1 more
Students play an interactive quizzing game to learn about inventions. This set includes matching cards. For example, one card reads, “Airplane.” The matching card gives the inventor, the Wright Brothers, and the date of the invention, 1903. Every student in class receives one card with either the name of an invention or the inventor and date of an invention. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the airplane card and asks, “Who invented the airplane and when?” The other partner responds. Then they quiz the other way. The other partner has a card with the inventor and date of an invention. He asks, “What was invented by Johann Gutenberg in 1450?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 4-9
  • Type: Mix-N-Match: Social Studies
  • Page Count: 24 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Social Science
  • Product Code: OABXSS07
Mix-N-Match: Social Studies

Geography Vocabulary

$3.00
Students play an interactive quizzing game to learn geography vocabulary. This set includes matching cards. For example, one card reads, “Population.” The matching card gives the definition of the te1 more
Students play an interactive quizzing game to learn geography vocabulary. This set includes matching cards. For example, one card reads, “Population.” The matching card gives the definition of the term: the number of people living in an area. Every student in class receives one card with either a geography vocabulary word or the definition of a geography vocabulary word. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the population card and asks, “What is the definition of population?” The other partner responds. Then they quiz the other way. The other partner has a card with a definition. He asks, “Which vocabulary word means a person who makes maps?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 4-9
  • Type: Mix-N-Match: Social Studies
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Social Science
  • Product Code: OABXSS04
Mix-N-Match: Social Studies

Historical Events

$3.00
Students play an interactive quizzing game to learn about historical events. This set includes matching cards. For example, one card reads, “The Gold Rush.” The matching card has the date of the even1 more
Students play an interactive quizzing game to learn about historical events. This set includes matching cards. For example, one card reads, “The Gold Rush.” The matching card has the date of the event, 1848. Every student in class receives one card with either an historical event or the date of an historical event. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has The Gold Rush card and asks, “When did the Gold Rush occur?” The other partner responds. Then they quiz the other way. The other partner has a card with a set of dates. He asks, “What historical event took place from 1861 to 1865?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 4-9
  • Type: Mix-N-Match: Social Studies
  • Page Count: 24 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Social Science
  • Product Code: OABXSS05
Mix-N-Match: Social Studies

Famous Places

$3.00
Students play an interactive quizzing game to learn about famous places. This set includes matching cards. For example, one card reads, “What giant canyon is in Arizona?” The matching card says and s1 more
Students play an interactive quizzing game to learn about famous places. This set includes matching cards. For example, one card reads, “What giant canyon is in Arizona?” The matching card says and shows a picture of the Grand Canyon. Every student in class receives one card with either the name of a famous place or a question about a famous place. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the Grand Canyon card and asks, “What do you know about the Grand Canyon?” The other partner responds. Then they quiz the other way. The other partner has a card with a question. He asks, “What is the name of the ancient Roman stadium?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 4-9
  • Type: Mix-N-Match: Social Studies
  • Page Count: 24 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Social Science
  • Product Code: OABXSS02
Mix-N-Match: Social Studies

Fire Safety

$3.00
Students play an interactive quizzing game to learn about fire safety. This set includes matching cards. For example, one card reads, “Arsonist.” The matching card says, “Someone who starts fires wit1 more
Students play an interactive quizzing game to learn about fire safety. This set includes matching cards. For example, one card reads, “Arsonist.” The matching card says, “Someone who starts fires with bad intentions.” Every student in class receives one card with either a fire safety vocabulary word or definition. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the Arsonist card and asks, “What is the definition of arsonist?” The other partner responds. Then they quiz the other way. The other partner has a card with a definition. He asks, “What word means explosive devices ignited to produce a brilliant display of light or loud noise, illegal in many areas because they pose a fire and safety hazard?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 4-9
  • Type: Mix-N-Match: Social Studies
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Social Science
  • Product Code: OABXSS03
Logic Line-Ups

Nutrition

$3.00
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one nutritious food: apple, bread, cheese, or h1 more
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one nutritious food: apple, bread, cheese, or ham. The teacher or the team reads clues to figure out how to sequence the four cards. Students physically move themselves in the team line up according to the clue. For example, “The ham and bread are not next to each other.” Students rearrange themselves with each new clue. When they think they solved the sequence, they check their line-up against the answer and celebrate if they got it right. The six problems build your students' deductive thinking skills, spatial reasoning, spatial vocabulary, and teamwork skills. Includes problems, answers, full-page and quarter-page reproducible cards, and instructions for other cooperative ways to play.
  • Grades: All
  • Type: Logic Line-Ups
  • Page Count: 12 pages
  • Focus: Cooperative Learning, Higher-Level Thinking
  • Structures: Logic Line-Ups
  • Subjects: Science
  • Product Code: OABKLL06
Logic Line-Ups

Seasons

$3.00
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one season: winter, spring, summer, or fall. Th1 more
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one season: winter, spring, summer, or fall. The teacher or the team reads clues to figure out how to sequence the four cards. Students physically move themselves in the team line up according to the clue. For example, “Summer is next to winter.” Students rearrange themselves with each new clue. When they think they solved the sequence, they check their line-up against the answer and celebrate if they got it right. The six problems build your students' deductive thinking skills, spatial reasoning, spatial vocabulary, and teamwork skills. Includes problems, answers, full-page and quarter-page reproducible cards, and instructions for other cooperative ways to play.
  • Grades: All
  • Type: Logic Line-Ups
  • Page Count: 12 pages
  • Focus: Cooperative Learning, Higher-Level Thinking
  • Structures: Logic Line-Ups
  • Subjects: Science
  • Product Code: OABKLL10
Logic Line-Ups

Outer Space

$3.00
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one thing you might find in space: planet, astr1 more
Download this set for a hands-on, cooperative logic activity to build teamwork and thinking skills. Each student on a team of four receives a card with one thing you might find in space: planet, astronaut, space rover, or aliens. The teacher or the team reads clues to figure out how to sequence the four cards. Students physically move themselves in the team line up according to the clue. For example, “Neither the aliens nor the planet are on an end.” Students rearrange themselves with each new clue. When they think they solved the sequence, they check their line-up against the answer and celebrate if they got it right. The six problems build your students' deductive thinking skills, spatial reasoning, spatial vocabulary, and teamwork skills. Includes problems, answers, full-page and quarter-page reproducible cards, and instructions for other cooperative ways to play.
  • Grades: All
  • Type: Logic Line-Ups
  • Page Count: 12 pages
  • Focus: Cooperative Learning, Higher-Level Thinking
  • Structures: Logic Line-Ups
  • Subjects: Science
  • Product Code: OABKLL08
Quiz-Quiz-Trade: Grammar

Parts of Speech

$3.50
This set features 32 multiple-choice Parts of Speech quiz cards to help students develop their familiarity with these parts of speech: adjective, adverb, noun, plural noun, pronoun, proper noun, and1 more
This set features 32 multiple-choice Parts of Speech quiz cards to help students develop their familiarity with these parts of speech: adjective, adverb, noun, plural noun, pronoun, proper noun, and verb. To play, every student receives a Parts of Speech quiz card. Students then pair up with a classmate to quiz each other. For example, one student has a quiz card with a sentence that has the word “little” underlined. The student being quizzed must decide if the underlined word is a pronoun, adverb, adjective, or proper noun in the sentence. After quizzing both ways, coaching or praising, they trade cards and set off to quiz a new classmate with their new card. The repeated practice boosts retention of the content. Memorizing important information and concepts has never been so fun! Cards can also be used for other Kagan Structures including Fan-N-Pick, RallyQuiz, and Showdown. Instructions provided.
  • Grades: 2-6
  • Type: Quiz-Quiz-Trade: Grammar
  • Page Count: 19 pages
  • Focus: Cooperative Learning
  • Subjects: English/Language Arts
  • Product Code: OABQQG06
Quiz-Quiz-Trade: Vocabulary

Prefixes

$3.50
This set features 32 multiple-choice Prefixes quiz cards to practice working with prefixes. To play, every student receives a quiz card. Students then pair up with a classmate to quiz each other. For1 more
This set features 32 multiple-choice Prefixes quiz cards to practice working with prefixes. To play, every student receives a quiz card. Students then pair up with a classmate to quiz each other. For example, one student has a quiz card with a sentence with the word “zip” underlined. The partner must determine which prefix to add to the underlined word to make a new word, such as “unzip.” After quizzing both ways, coaching or praising, they trade cards and set off to quiz a new classmate with their new card. The repeated practice boosts retention of the content. Memorizing important information and concepts has never been so fun! Cards can also be used for other Kagan Structures including Fan-N-Pick, RallyQuiz, and Showdown. Instructions provided.
  • Grades: 2-6
  • Type: Quiz-Quiz-Trade: Vocabulary
  • Page Count: 19 pages
  • Focus: Cooperative Learning
  • Subjects: English/Language Arts
  • Product Code: OABQQV08