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Displays large time, and small day, month, date, and year. Triggers an alarm at a set alarm time.
Use for: Quickly setting a single alarm.
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Large analog clock with small digital time, day, date, and year.
Use for: Displaying time and date.
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Large analog stopwatch with smaller digital display. Counts up from 0.
Use for: Timing events.
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Counts down from a user-selected time or from a preset time and triggers an alarm at 00:00:00.
Use for: Allotting a predetermined time to an event.
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Large digital clock, day, date, and year.
Use for: Displaying time and date. |
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Large digital stopwatch with smaller analog stopwatch. Counts up from 0.
Use for: Timing events.
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Hourglass visually displays time elapsed and time remaining and triggers an alarm at 00:00:00.
Use for: Allotting a predetermined time to an event.
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Repeatedly counts down from a user-selected interval time to 00:00. Progress bar visually displays remaining time. Bell chimes indicating time's up for the interval.
Use for: Indicating time remaining for timed intervals.
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Four customizable alarms. Displays large time, and small day, month, date, and year.
Use for: Setting a maximum of four alarms.
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Counts down from the seconds entered to 0 on with large numbers and with a progress bar. Progress bar turns from green to yellow to red as time approaches completion.
Use for: Allotting a predetermined time (in seconds) to an event.
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Records up to 5 splits from the stopwatch. Counts up from 0.
Use for: Timing multiple events.
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A blinking green stoplight indicates who's turn it is and the countdown timer counts down time remaining for the turn. When the timer reaches 00:00, the light turns red and a sound indicates it's the next person's turn. The next stoplight blinks green. When all turns are completed, all lights turn red and an alarm sounds.
Use for: Timing equal turns on a team of 2, 3, or 4.
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Counts down time remaining for multiple turns. User enters how many turns to time and then enters the time desired for each turn. When initiated, "1" is displayed indicating it is the first turn and the timer counts down. When the countdown reaches 00:00 and the progress bar runs out, a harp sound indicates time's up for that turn. The next turn (2, and so on) is automatically selected and the countdown begins. Alarm bell tolls twice when all turns have have been completed.
Use for: Timing equal turns.
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